From d11c704fc89f895d54b445bfcd4c4f091ec17325 Mon Sep 17 00:00:00 2001
From: Alex Constantin-Gomez <ac3419@ic.ac.uk>
Date: Sat, 8 Feb 2020 16:00:00 +0000
Subject: [PATCH] added generateID() - not thread safe

---
 main.go | 24 +++++++++++++++++++++---
 1 file changed, 21 insertions(+), 3 deletions(-)

diff --git a/main.go b/main.go
index 94ef432..fde4051 100644
--- a/main.go
+++ b/main.go
@@ -17,8 +17,8 @@ type Player struct {
 // Game represents a game object in the database
 type Game struct {
 	ID      int
-	Player1 Player
-	Player2 Player
+	Player1 string
+	Player2 string
 }
 
 // Move represents a move in the game
@@ -30,12 +30,14 @@ type Move struct {
 }
 
 var (
-	gameData map[int]Game
+	gameData  map[int]Game
+	idCounter int
 )
 
 /************** MAIN FUNCTION **********************/
 
 func main() {
+	// Initialise global variables
 	gameData = make(map[int]Game)
 
 	http.HandleFunc("/", hello)
@@ -73,9 +75,25 @@ func move(w http.ResponseWriter, r *http.Request) {
 }
 
 func createGame(w http.ResponseWriter, r *http.Request) {
+	//jsonData := readJsonFromRequest(r)
+
+	newGameID := generateID()
+	newGame := Game{
+		ID: newGameID,
+		// Player1: ,
+		// Player2: ,
+	}
+	gameData[newGameID] = newGame
+
 	fmt.Fprintf(w, "hello")
 }
 
 func joinGame(w http.ResponseWriter, r *http.Request) {
 	fmt.Fprintf(w, "hello")
 }
+
+/************** Helper functions *******************/
+
+func generateID() int {
+	return idCounter + 1
+}
-- 
GitLab