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// Local canvas rendering.
// Emit input events and receive draw calls seperately - these must be piped
// together externally if desired.
import { line, curveCatmullRom } from "d3-shape"
const SVG_URL = "http://www.w3.org/2000/svg"
import * as HTML from "./elements.js"
// TODO: look at paper.js which has path.smooth() and curve.getPart()
// TODO: look at snap.svg which has path.getTotalLength(), path.subpath() and Snap.closestPoint()
// TODO: look at curve interpolation that respects mouse points based on velocity
const curve = curveCatmullRom.alpha(1.0)
const pathGroupElems = new Map()
const MAX_RADIUS_DELTA = 0.05
// Interpolate a path so that:
// - The distance between two adjacent points is capped at MAX_POINT_DISTANCE.
// - The radius delta between two adjacent points is capped at
// MAX_RADIUS_DELTA
// If paths are too choppy, try decreasing these constants.
const smoothPath = ([...path]) => {
// Apply MAX_POINT_DISTANCE.
for (let i = 1; i < path.length; i++) {
const dx = path[i][0] - path[i - 1][0]
const dy = path[i][1] - path[i - 1][1]
const dw = path[i][2] - path[i - 1][2]
const distance = Math.hypot(dx, dy)
const segmentsToSplit = Math.ceil(distance / MAX_POINT_DISTANCE)
const newPoints = []
for (let j = 1; j < segmentsToSplit; j++) {
newPoints.push([
path[i - 1][0] + (dx / segmentsToSplit) * j,
path[i - 1][1] + (dy / segmentsToSplit) * j,
path[i - 1][2] + (dw / segmentsToSplit) * j,
path[i - 1][3],
])
}
path.splice(i, 0, ...newPoints)
i += newPoints.length
}
// Apply MAX_RADIUS_DELTA.
for (let i = 1; i < path.length; i++) {
const dx = path[i][0] - path[i - 1][0]
const dy = path[i][1] - path[i - 1][1]
const dw = path[i][2] - path[i - 1][2]
const segmentsToSplit = Math.ceil(dw / MAX_RADIUS_DELTA)
const newPoints = []
for (let j = 1; j < segmentsToSplit; j++) {
newPoints.push([
path[i - 1][0] + (dx / segmentsToSplit) * j,
path[i - 1][1] + (dy / segmentsToSplit) * j,
path[i - 1][2] + (dw / segmentsToSplit) * j,
path[i - 1][3],
])
}
path.splice(i, 0, ...newPoints)
i += newPoints.length
}
return path
}
export const input = new EventTarget()
const createSvgElem = (tagName) => document.createElementNS(SVG_URL, tagName)
const interpolate = (point0, point1, fraction) => [
point0[0] + fraction * (point1[0] - point0[0]),
point0[1] + fraction * (point1[1] - point0[1]),
point0[2] + fraction * (point1[2] - point0[2]),
point0[3],
]
const ensurePathGroupElem = (id) => {
let groupElem = pathGroupElems.get(id)
if (groupElem == null) {
groupElem = createSvgElem("g")
groupElem.setAttribute("fill", "none")
groupElem.setAttribute("stroke-linecap", "round")
groupElem.setAttribute("pointer-events", "none")
HTML.canvas.appendChild(groupElem)
pathGroupElems.set(id, groupElem)
const renderPoint = (point) => {
const circleElem = createSvgElem("circle")
circleElem.setAttribute("stroke", "none")
circleElem.setAttribute("fill", point[3])
circleElem.setAttribute("cx", point[0])
circleElem.setAttribute("cy", point[1])
circleElem.setAttribute("r", point[2])
const renderSubpath = (subpath) => {
if (subpath.length == 1) {
return renderPoint(subpath[0])
}
const pathElem = createSvgElem("path")
pathElem.setAttribute("stroke", subpath[0][3])
pathElem.setAttribute("stroke-width", subpath[0][2] * 2)
pathElem.setAttribute("d", smoothLine(subpath))
return pathElem
const isValidPoint = (point) => {
return point != null && point[0] != null
}
const POINT_ERASE_LIMIT = 0.0001
const pointWasErased = (pointEraseIntervals) => {
pointEraseIntervals.length > 0 &&
pointEraseIntervals[0][0] <= POINT_ERASE_LIMIT
const needToDrawLastPoint = (points, pathEraseIntervals) => {
if (points.length < 2) return true
const penultimatePointIndex = points.length - 2
const pointEraseIntervals = pathEraseIntervals[penultimatePointIndex] || null
pointEraseIntervals != null &&
pointEraseIntervals.length > 0 &&
pointEraseIntervals.some((interval) => interval[1] >= 1 - POINT_ERASE_LIMIT)
) {
return false
}
return true
}
const applyErasureIntervals = (points, pathEraseIntervals) => {
if (points.length == 0) {
return []
for (let i = 0; i < points.length; i++) {
const point = points[i]
continue
}
const nextPoint = points[i + 1]
const pointEraseIntervals = pathEraseIntervals[i] || null
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} else if (nextPoint == null) {
if (JSON.stringify(pointEraseIntervals) != "[[0,0]]") subpath.push(point)
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continue
if (!pointWasErased(pointEraseIntervals) || subpath.length) {
for (const pointEraseInterval of pointEraseIntervals) {
const eraseIntervalBounds = pointEraseInterval.map((f) =>
interpolate(point, nextPoint, f),
const [endOfDrawnSegment, startOfNewSegment] = eraseIntervalBounds
if (pointEraseInterval[0] > POINT_ERASE_LIMIT) {
subpath.push(endOfDrawnSegment)
subpaths.push(subpath.slice())
if (pointEraseInterval[1] < 1 - POINT_ERASE_LIMIT) {
subpath = [startOfNewSegment]
if (needToDrawLastPoint(points, pathEraseIntervals)) {
subpaths.push(subpath.slice())
return subpaths.filter((subpath) => subpath.length > 0)
export const splitOnPressures = ([...path]) => {
const subpaths = []
let w = path[0][2]
for (let i = 1; i < path.length; i++) {
if (path[i][2] != w) {
subpaths.push([...path.splice(0, i), path[0]])
w = path[0][2]
i = 1
subpaths.push(path)
return subpaths
}
export const renderPath = (id, points, pathEraseIntervals) => {
let subpaths = applyErasureIntervals(points, pathEraseIntervals)
subpaths = subpaths.map(smoothPath)
subpaths = subpaths.flatMap(splitOnPressures)
const subpathElems = subpaths.map((subpath) => renderSubpath(subpath))
const pathGroupElem = ensurePathGroupElem(id)
subpathElems.forEach((subpathElem) => pathGroupElem.appendChild(subpathElem))
pathGroupElems.clear()
canvas.innerHTML = ""
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// Necessary since buttons property is non standard on iOS versions < 13.2
const isValidPointerEvent = (e, name) => {
if (name === "strokeend") return true
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return e.buttons & 1 || e.pointerType === "touch"
}
const dispatchPointerEvent = (name) => (e) => {
if (isValidPointerEvent(e, name)) {
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input.dispatchEvent(new CustomEvent(name, { detail: e }))
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}
// Note that the PointerEvent is passed as the detail in these 'stroke events'.
canvas.addEventListener("pointerdown", dispatchPointerEvent("strokestart"))
canvas.addEventListener("pointerenter", dispatchPointerEvent("strokestart"))
canvas.addEventListener("pointerup", dispatchPointerEvent("strokeend"))
canvas.addEventListener("onmouseup", dispatchPointerEvent("strokeend"))
canvas.addEventListener("mouseup", dispatchPointerEvent("strokeend"))
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canvas.addEventListener("pointerleave", dispatchPointerEvent("strokeend"))
canvas.addEventListener("pointermove", dispatchPointerEvent("strokemove"))
canvas.addEventListener("touchmove", (e) => e.preventDefault())