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function hypotenuseSquared(a, b) {
return sqr(a) + sqr(b)
}
function distanceSquared([x0, y0], [x1, y1]) {
return hypotenuseSquared(x0 - x1, y0 - y1)
function distance(point0, point1) {
return Math.sqrt(distanceSquared(point0, point1))
}
function cap01(x) {
return Math.max(0, Math.min(1, x))
}
function distToSegmentSquared(lineStart, lineEnd, point) {
var l2 = distanceSquared(lineStart, lineEnd)
if (l2 === 0) return distanceSquared(point, lineStart)
var t =
((point[0] - lineStart[0]) * (lineEnd[0] - lineStart[0]) +
(point[1] - lineStart[1]) * (lineEnd[1] - lineStart[1])) /
l2
return distanceSquared(point, [
lineStart[0] + t * (lineEnd[0] - lineStart[0]),
lineStart[1] + t * (lineEnd[1] - lineStart[1]),
])
function interpolate([x0, y0], [x1, y1], t) {
return [x0 + (x1 - x0) * t, y0 + (y1 - y0) * t]
}
function project([x1, y1], [x2, y2], [x3, y3]) {
const x21 = x2 - x1,
y21 = y2 - y1
const x31 = x3 - x1,
y31 = y3 - y1
return (x31 * x21 + y31 * y21) / (x21 * x21 + y21 * y21)
}
function erasureInterval(lineStart, lineEnd, erasureCenter, erasureRadius) {
if (!(lineStart && lineEnd && erasureCenter)) return
const distToSegment2 = distToSegmentSquared(lineStart, lineEnd, erasureCenter)
if (erasureRadius ** 2 < distToSegment2) return
const lineLength = distance(lineStart, lineEnd)
if (lineLength === 0) {
return distToSegment2 <= erasureRadius ** 2 ? [0, 1] : [0, 0]
const projT = project(lineStart, lineEnd, erasureCenter)
const projectionPoint = interpolate(lineStart, lineEnd, projT)
const d2 = distance(erasureCenter, projectionPoint)
const halfLength = Math.sqrt(Math.abs(sqr(erasureRadius) - sqr(d2)))
if (halfLength === 0) return undefined
let touchFromStartDist = distance(lineStart, projectionPoint)
if (projT < 0) touchFromStartDist = -touchFromStartDist
const touchBeginFromStarDist = touchFromStartDist - halfLength
const touchEndFromStarDist = touchFromStartDist + halfLength
cap01(touchBeginFromStarDist / lineLength),
cap01(touchEndFromStarDist / lineLength),
}
function computeErasureIntervals(points, erasureCenter, erasureRadius) {
return points
.map((point, i) => ({ point, i }))
.reduce((acc, { point, i }) => {
const interval = erasureInterval(
point,
points[i + 1],
erasureCenter,
erasureRadius,
)
if (!interval) return acc
return {
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function overlaps([s1, e1], [, e2]) {
return s1 <= e2 && s1 <= e1
}
function mergeIntervals(...intervals) {
if (!intervals.length) return []
const sorted = intervals.sort(([a], [b]) => a > b)
let stack = [sorted[0]]
sorted.forEach((x) => {
const top = stack[stack.length - 1]
if (overlaps(x, top)) {
if (x[1] > top[1]) top[1] = x[1]
} else {
stack.push(x)
}
})
return stack
}
function combineErasureIntervals(i1, i2) {
const _i1 = { ...i1 }
Object.keys(i1).forEach((key) => {
if (i2[key]) {
_i1[key] = mergeIntervals(...i1[key], ...i2[key])
}
})
return { ...i2, ..._i1 }
}
module.exports = {
computeErasureIntervals,